A downloadable asset pack

Get this asset pack and 1 more for $12.00 USD
View bundle
Buy Now$8.00 USD or more

Bring your game to life with this NPC pack, featuring over 1,000 unique character combinations! Designed to seamlessly complement the 2D isometric cityscapes, this pack includes a variety of customizable characters, outfits, and accessories to populate your urban environments with dynamic, interactive NPCs. Perfect for adding depth and personality to your city-building games!



File formats .PNG
Asset exports setup Asset Sheets / Individual exports
Grid / tile size 220x220px
Royalty free and commercial use             Once purchased (see also licence)

The asset pack includes:

 32 ready made NPC's (Male and female, in regular clothes and  uniforms such as police, construction worker, cook, mailman, doctor, etc.)
 156 options for bodies/outfits (e.g. dress, pants, uniforms, bowties, etc.)
56 options for facial features (e.g. beards, glasses, different eyes, mouths, etc.) 
16 hairstyles in 13 colours (e.g. pony tail, long hair, short hair styles, curls, receding hairline, etc.)
 17 options for face shape and color (e.g. skin colors, wrinkes, etc.)
 49 options for hats and headware (e.g. tophat, scarf, flower, hardhat, helmet, etc.)

   


Updated 29 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPenzilla
Tags2D, Asset Pack, Characters, City Builder, Isometric, No AI, PNG, Royalty Free, Sprites, Tileset

Purchase

Get this asset pack and 1 more for $12.00 USD
View bundle
Buy Now$8.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:

NPC.zip 23 MB
PenzillaDesign_StandardLicense.pdf 86 kB

Development log

Comments

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nice work

bro this is so good... buying this IMMIDIATLY. Also, got any tips on how to make art like this? I've been inspired!

Thank you for the compliments :)
I have a MA in game design, with a focus on graphics, so for me it's just been years of building up my style and repertoire. I use a mix of procreate and photoshop to create most of my assets, so getting into those programs, and working on flat colour techniques, would be a good start.

Okay, thanks! I'll have to try those programs out. Also getting a master of arts in game design must have taken a ton of work! :

Indeed it did, but I'm happy to be where I am today. Let me know if there is anything else I can be of help with :)

I will. Thanks so much!

AWESOME WORK!

Thank you so much :)